![]() Increased Attack Speed: Useless because your not doing your main damage with Spenders and Generators.Īrmor/All Resistance: This is a no brainer. Critical Damage get as much as you can without sacrificing other stats as usual. This is why Critical Chance isn't essential anymore on a Crusader. Every time your Heaven's Fury, Condemn, Bombardment is up, Judgment will also be up giving you 6 seconds of 80% bonus critical chance. This is going to be the bulk of your damage, Cooldown Reduction helps you boost this damage.Ĭrit/Crit Damage: You only need 30% Critical Chance due to the way Judgment Salvation synergize with your cooldown abilities. Reason being for these numbers is the following:Ĭooldown Reduction: With 2 hander's your main damage source is going to be your Cooldown abilities(Condemn, Falling Sword, Bombardment, Judgment, Shield Glare). Regen/Life per Wrath Spent from Health Globes: As much as you can without sacrificing the previous values. For Block Get as much as you can without sacrificing other stats. % Skill/Elemental Damage: As much as you can without sacrificing needed Survival and Base Damage Stats.Īrmor/Block: 14,000 before buffs. ![]() From what i have seen people are building the Crusader incorrectly to the full potential that they can be.Ģ Hand builds because Cooldowns are awesome: ![]()
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